State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 High Fantasy Games on Unified Platform in Saudi Arabia Q1 2022

Discover the performance trends of the top 5 high fantasy games in Saudi Arabia during Q1 2022, including weekly downloads, revenue, and active users.

Top 5 High Fantasy Games on Unified Platform in Saudi Arabia Q1 2022

During the first quarter of 2022, the high fantasy gaming category in Saudi Arabia showcased interesting trends across the top 5 applications on a unified platform, combining data from both iOS and Android. Here are the key insights for each game:

Clash of Clans saw a significant fluctuation in weekly revenue, starting at around $238K in late December and dipping to $84.6K by mid-January. The revenue then peaked again at $244.9K by the end of January and settled at approximately $220.8K by the end of March. Weekly downloads for the game started strong with 17.3K in early January, showed a slight decline mid-quarter, and ended at 12.4K in late March. The active user base remained consistent, starting from 1.03M in late December and reaching 1.08M by the end of March.

Evony experienced a varied revenue pattern, with a peak of $126.2K in mid-January and a low of $78.8K in early January. The revenue then stabilized around $95K by the end of March. Weekly downloads showed an upward trend, starting at 11.6K in late December, peaking at 26.6K in early March, and finishing at 17.2K by the end of the quarter. Active users increased from 35K in late December to 63.7K in early March before declining to 44.9K by the end of March.

Genshin Impact: Natlan Launch had a dynamic revenue trend, peaking at $151.6K in late January and closing at $142.9K by the end of March. Weekly downloads were highest in early January at 23.9K, gradually decreasing to 7.2K by the end of March. The game maintained a steady active user base, starting at 152.6K in late December and ending Q1 at 152.7K.

Mobile Legends: Bang Bang showed a steady revenue trend, starting at $68.1K in late December and maintaining around $53K by the end of March. Weekly downloads were relatively stable, with slight fluctuations, beginning at 9.4K in late December and ending at 7.2K by the end of March. The active user count saw a gradual decline from 498.9K in late December to 371.2K by the end of March.

ONE PIECE Bounty Rush had a varied revenue pattern, with a peak of $65.6K in late January and a low of $27.1K in late February, ending the quarter at $28.8K. Weekly downloads ranged from 11.7K in late December to 10K in late March, with a notable peak of 27.4K in late February. Active users increased from 64.5K in late December to 92.1K in late February, closing the quarter at 76.1K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022